It is literally random and out of the player's control. However, there's no way for players to make an educated guess as to which bush to hide behind. An ostrich will come and randomly peck at three of those bushes. For example, in one game, players must choose one of four bushes to hide behind. The heavy emphasis on luck also extends into some of the mini-games themselves. While this approach may empower casual gamers, it devalues the point of winning mini-games, as there's no real benefit from winning. However, assorted board conditions and tiresome end-game requirements make it so that literally anyone can win-no matter how far back you may be on the board, or how poorly you play the mini-games. Theoretically, winning the mini-games should offer you better position on the board, especially as winners typically get more dice than other players. There are no mascots to distract you from how frustrating these experiences can be, which rely too heavily on luck and not enough on skill. Like the Mario Party series, you can play a board game-esque "party," which has you and up to three other players rolling virtual dice towards an end goal. And apparently, having a party without Mario and company isn't much of a party at all. The games are, for the most part, disposable. Unfortunately, Wii Party U doesn't really have much going for it.
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To compensate for the inherent lack of depth, the best games in the genre usually come up with exciting ways of presenting its content: WarioWare throws players into a chaotic sequence of microgames Mario & Sonic has you playing in the Olympics with long-time video gaming rivals. It can be quite difficult to squeeze out meaningful gameplay out of such small experiences. The name of the genre should make it clear why mini game collections review so poorly.